- #Corrupted save data pokemon emerald update
- #Corrupted save data pokemon emerald archive
- #Corrupted save data pokemon emerald full
- #Corrupted save data pokemon emerald code
# is always in IWRAM, and thus makes ldm/stm relative to the stack much It will turn off an optimization that assumes that the stack # iwram_stack_optimize - set this to "no" to turn it off. # rarely helpful (good for Camelot games). # know what you're doing, they'll just make the game slower and are # speed hack you can have up to 8 of these. # causing SMC hits far more times than it should. # the same block it is currently executing - this can prevent it from
#Corrupted save data pokemon emerald code
# This is useful if the game performs self modifying code from within # branch (gate) at this point, so artificially stop the current block. # translation_gate_target - tells the recompiler to put an indirect # will run miserably slowly without this option. # you don't know what you're doing, it can break the game. # compatibility - if it does it represents a strange timing problem in This is purely a speed improvement and is not meant to improve
#Corrupted save data pokemon emerald update
# is an idle loop and thus a hardware update should follow it every # idle_loop_eliminate_target - tells the recompiler that this branch # a game is on here doesn't mean the game actually works in the current # I mainly focus on USA versions, so try those first. # you know what you're doing - if in doubt sooner ask someone who does.
#Corrupted save data pokemon emerald full
Only the first full match's settings will be used. # your game is already here, but only if the game_name/game_code/ # a lot of special knowledge for them to be of any use. # to this file if they know what to set, but for some options it'll take # You can also find the three identifying codes on the second line from # try copying the entry, it might improve it. If you're using a different region than the one in here you can # between different region games, but usually idle loops don't apply to Right now I don't know how much overlap there is Be sure to use ROMs (verified by GoodGBA) when # All three must match for the game to be used, and those setting must be # game_name, game_code, and vender_code can be found in the game's header. # This file is meant to be edited in plain text, with a normal editor. # you'll have to wait for a new release and hope it someday gets fixed. # games, the ones that don't work because of emulator bugs. # but keep in mind that this file can not be used to fix a majority of If a game doesn't work then look through the settings here, # work at all, but most of them are there to improve the performance of A couple of the settings are required to make games # What is this file? game_config.txt is a database of settings on a I'm using it on my PS Vita (3.36) and it's perfect.įor those who cannot download, here it is :
I recommend using this one (see linked file), I never had any saving problem on my Nspire.
#Corrupted save data pokemon emerald archive
So my conclusion is : THE GAME_CONFIG.TXT FILE GIVEN IN THE gPSP ARCHIVE IS NOT GOOD. I took the game_config.txt file, and searched in it, and there are much more games using the FLASH-type saving. I took my calculator, an Nspire CX CAS which also has gPSP on it! The whole gPSP on my Nspire comes from the French reference site for TI calculator, TI-Planet. there is no game using the FLASH-type saving according to game_config.txt !!!!! That's weird ! I I remembered that a lot of games use FLASH-type saves, so try to force gPSP to use it with the game_config.txt file. And under "save type", instead of "Exit Only", I put "Automatic".
During the game, I hit Triangle, then I go into the menu called "misc". Now, I can launch the game, which is nice. Saving, putting it into the Vita with VitaFTP. I opened the game_config.txt file which goes with gPSP, read it, and I searched for the game "Super Mario Advance 3", and I added the line : "flash_rom_type = 128KB", so that the emulator would use this. I used this game in another emulator on my PC (No$GBA) and I noticed that this game uses a FLASH to save, so I had to tell gPSP to use an emulation of FLASH memory. At first, when I loaded a rom of Super Mario Advance 3 - Yoshi's Island, I just had the game saying 'Your savedata must be corrupted".